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Your Squad team should keep to six members with an additional two artillery slots when available.

Specialists[]

Squad AP Power Notes
Scout leader 8

+2

Pistols, shotguns, SMGs
Scout 6

+1

Pistols, shotguns, SMGs
Medic 4

+1

Pistols, SMGs
Demolitions 4

+1

Explosives (To gain entry)
Ranged 2

+4

Rifles
Ranged 2

+4

Rifles
Artillery 2

+8

Not immediatly available
Artillery 2

+8

Not immediatly available

Vehicles[]

Must determine Fuel consumption, and available Vehicles. Six team vehicles, not including artillery:

  • Common - four passenger, 3 gunners, 2 vehicles needed
  • Uncommon - six passenger, 3 gunners, only 1 vehicle needed
  • Dune buggies - two passenger, 1 gunner, 3 vehicles needed
  • ATV - two passenger, 0 gunner(s), 3 vehicles needed (not ideal to engage in combat)
  • ATVs, bikes - one driver as gunner, 6 vehicles needed
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